OpenGL ES is the lowest-level API that you use to program 2D and 3D graphics on the iOS, the iPhone or iPad graphic based apps. Getting started with OpenGL ES 2.0 Tutorial for iOS iPhone, iPad.
Prerequisites
Prerequisites
- A Mac with a suitable IDE installed.
- An iOS emulator, or a provisioned iPhone or iPad.
Getting started
We’ll create a new project from an Xcode template with support for OpenGL already configured. You can follow along all of the code at the GitHub project.
To create the new project, open Xcode, and select File->New->Project…. When asked to choose a template, select Application under iOS, and then select OpenGL Game and select Next. Enter ‘Air Hockey’ as the Product Name, enter whatever you prefer for the Organization Name and Company Identifier, select Universal next to Devices, and make sure that Use Storyboards and Use Automatic Reference Counting are both checked, then select Next.
Code???
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