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Friday, December 26, 2025

Space Shooter game built with OpenGL -18CSL67/21CSL66

Students at Visvesvaraya Technological University (VTU) frequently engage in OpenGL mini-projects as a component of the Computer Graphics and Visualization (18CSL67/21CSL66) course. The newest initiatives for 2025 focus on interactive simulations and visual representations of algorithms.

Space Shooter game built with OpenGL is a typical project for understanding computer graphics, usually developed in C++ language and utilizing well-known libraries such as GLFW, GLUT, and GLEW.
These games are typically 2D featuring traditional arcade-style mechanics and are frequently presented as assignments for courses in computer graphics and visualization.




Typical Attributes
2D Graphics: The game mainly employs 2D rendering, leveraging OpenGL to render points, lines, and polygons, which are subsequently textured to depict spaceships, bullets, and backgrounds.
Game Mechanics:
The gamer navigates a spacecraft around the display (typically using 'W', 'S', 'A', 'D' or 'I', 'K', 'J', 'L' buttons) and fires at foes with designated keys.
Enemies may consist of standard minions and bosses that have health bars.
Collision detection is an essential aspect, frequently employing Axis-Aligned Bounding Boxes (AABB) or circular/spherical detection, to identify when projectiles strike enemies or when the player takes damage.
Power-ups, like those that enhance fire rate or reduce boss health, might be obtainable.
Technical Execution:
The games frequently use a game loop for ongoing updates and rendering.
Libraries like stb_image are utilized for loading textures, while OpenAL is often selected for audio.
Fundamental shaders (color, texture, font) are generally applied.
Elements such as score trackers, health indicators, primary menus, and game over screens are also included in the user experience.
Coding Materials and Educational Tools
Many open-source projects can be found on GitHub, which can act as great educational tools or foundations for your own initiative.

 

Basic 2D Game: An uncomplicated execution in C++ and OpenGL for fundamental understanding.
Contemporary OpenGL Method: A more intricate endeavor focused on tidy code and contemporary OpenGL capabilities, featuring an extensive roadmap that includes elements such as collision detection, sound, and state machines.

Multiplayer Edition: A project that features a two-player game along with a menu and introductory system 







Game Description

Keybord control for PLAYER 1 :

W - UP

S - DOWN

A - LEFT

D - RIGHT

C - to shoot, Use 'w' and 's' to change direction.

Keybord control for PLAYER 2 :

I - UP

K - DOWN

J - LEFT

L - RIGHT

M - to shoot, Use 'I' and 'K' to change direction.



Objective

kill your opponent.

Each time a player gets shot, LIFE decreases by 5 points.

Source Code - 1. Download Free 2. Alternate Download Source Code link

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