Everyone likes Mickey Mouse whether we are child or not.
Today we are going to draw Mickey mouse
using computer graphics and animation.
Mickey Mouse is most anticipated cartoon character
throughout the world. It was created in 1928
by Walt Disney and Ub Iwerks. It is also the mascot of Walt Disney. There
are many cartoon and animated movies being made and get popular with
children.
We have seen many of the drawing programs like Taj Mahal, today we are going to draw the
funny Mickey mouse face with computer graphics and animation. Since it is the
beginning for those learning computer graphics or animation via it, this
program is simple as compare to the cartoon we see on TV. You can view that in the image below, what we
are drawing.
What this drawing programs do?
We are drawing a simple face of Mickey Mouse with little
animation. The whole program is divided into different modules each defining
the different parts of face. The Code accomplished with the comments which
indicate what part it drawing. The no of lines of code is very less, hence easy
for you all in understanding this program.
As you execute the program, first two ears will come and
then the face in slow animation. Finally the eye, nose and mouth will appear.
The animation is smooth as we are drawing a simple program. This computer graphics and animation don’t
have any keyboard or mouse interaction. Also this is 2d version of program. The
Face outlines and background color both can be easily change with little
modification in the code.
Future scope
There are many things that can be added to this program
which is listed below -
- Convert this program to a 3D version.
- Also add whole body of Mickey Mouse.
- Make the body more colorful
- Add animation with user interaction via keyboard and mouse.
- Sound can also make this project wonderful.
Hope You liked this
simple computer graphics and animation drawing programs, post you suggest and
queries in the comments below.
very good
ReplyDeletevoid play1(){
ReplyDeleteglPushMatrix();
if(h<0.6){
glTranslatef(g,h,0);}
else
{
glTranslatef(g,1.2-h,0);
}
fish11();
glPopMatrix();
}
sir can u pls explain why are we using g n h parameters in the translate function??
nice project.....simple but good one :)
ReplyDeletePlz send me code for donald duck its very necessary ......suppi.prakash595 @gmail.com
ReplyDelete